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Built by Self-Confessed Industry Nerds

Built by Self-Confessed Industry Nerds

With the divide between 2D and 3D becoming increasingly indistinguishable, I thought I'd share some information about an interesting alternative to Nuke’s default scanline render node and indeed much of Nuke’s current 3D shading tool set.

0 Comments Ryan Mullany

Posted by
Ryan Mullany
Wed 16 May 2012: 12:00pm

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Reach for La Luna

Reach for La Luna

Ever since escapee Afonso Salcedo aka @fonziewonzie, tweeted about a cool Pixar Short animation he worked on called La Luna, I had been extremely keen to see this gem.

2 Comments Toby Young

Posted by
Toby Young
Wed 8 Feb 2012: 2:00pm

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CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.

1 Comments Tim Flett

Posted by
Tim Flett
Fri 16 Sep 2011: 3:47pm

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The Ancient History of Computer Animation

The Ancient History of Computer Animation

When you ask people about Pixar's early 3D animated films they may answer you Luxo Jr from 1986, but Ed Catmull, Pixar founder, made his first animated film while still at the University of Utah, way back in 1972.

0 Comments Toby Young

Posted by
Toby Young
Wed 7 Sep 2011: 4:43pm

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What Happened at the London RenderMan UGM

What Happened at the London RenderMan UGM

We hosted the much-anticipated London Pixar RenderMan User Group Meeting last week, and all I can say is that it was pretty packed.

0 Comments Isabelle Duarte

Posted by
Isabelle Duarte
Tue 26 Jul 2011: 12:55pm

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Join us at this Year's Pixar RenderMan User Group Meeting

Join us at this Year's Pixar RenderMan User Group Meeting

We are delighted to announce that Pixar and Escape Studios in association with the VES will be hosting the London RenderMan User Group meeting on Thursday, July 21st at 6:30 pm. In a break with the usual tradition, the first of this year's RenderMan User Groups is actually taking place in London, ahead of the Siggraph RenderMan UGM.

0 Comments

Posted by

Wed 22 Jun 2011: 2:33pm

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Lee Danskin Reviews MARI 1.3

Lee Danskin Reviews MARI 1.3

Just by being on Linux, MARI has rocked the post industry. All those guys tired of dual-booting, of trying to get Photoshop to work in Wine or some other “in-elegant Linux solution”. Or for those trying to use a laptop hooked up to the network or two machines with a KVM switcher (you know who you are) MARI is like a breath of fresh air! No nasty print type things getting in the way of painting at high bit depths and HDR floating points. Everything works. No nasty greying out of pull downs as it only works in 8 bit situations; geometry size is not an issue either, texture size is 32k square. It’s eats massive data sets elegantly. It’s a Godsend.

0 Comments Lee Danskin

Posted by
Lee Danskin
Mon 6 Jun 2011: 1:42pm

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Pixar Release RenderMan Pro Server 16

Our friends at Pixar have announced the release of RenderMan Pro Server 16! 

0 Comments Mark Cass

Posted by
Mark Cass
Tue 10 May 2011: 7:40am

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Pixar's RenderMan amazing 40% price reduction!

Pixar's RenderMan amazing 40% price reduction!

Yesterday, Pixar announced an unprecedented price drop in their flagship product RenderMan® Pro Server. The 40% reduction will allow studios and freelancers that were previously unable to buy into the technology, to get a slice of the Film / VFX industry standard renderer. With the global CG expansion, Pixar appreciate that the growth of renderfarms is real and happening now, this move allows existing customers to ramp up their rendering capabilities in a more cost effective manner whilst allowing smaller shops and freelancers access to the toolset.

0 Comments Mark Cass

Posted by
Mark Cass
Tue 16 Nov 2010: 10:39am

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Bursaries Available for Escape Studios' New Short Courses

We've just launched some new short courses which are going to be taking place here at Escape before Christmas. Each of these consists of five days intensive full-time classroom training from one of our industry professional tutors.

We have four courses on offer, and they are...

3 Comments Paul Wilkes

Posted by
Paul Wilkes
Thu 21 Oct 2010: 11:30am

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Escape Studios Awarded Pixar's RenderMan International Reseller of the Year 2010!

Escape Studios Awarded Pixar's RenderMan International Reseller of the Year 2010!

I am delighted to announce that Escape Studios has been bestowed the honour of being Pixar's RenderMan International Reseller of the Year 2010! With around 20 worldwide RenderMan partners, we are super pleased with this news!

0 Comments Mark Cass

Posted by
Mark Cass
Mon 11 Oct 2010: 8:26am

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The Most Exciting RenderMan Toolset in Years!

The Most Exciting RenderMan Toolset in Years!

The upcoming RenderMan for Maya 4 and RenderMan Studio 3 offers mouth watering upgrades & new features; we are busy working away on the RenderMan Certified courseware and will cover these cool new workflows in depth.

1 Comments Mark Cass

Posted by
Mark Cass
Fri 1 Oct 2010: 10:40am

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Watch the RenderMan Tips and Tricks Webinar and download the Q & A

All of us on the RenderMan team were delighted to hear that so many of you found Lee Danskin's RenderMan tips and Trick's webinar so useful. There were a lot of questions at the end, some of which Lee did not get a chance to answer so we have put them in a Q&A which you can check out by logging into Escape's Free Resource Centre. We've also recorded the webinar, so if you missed it or want to see it again, log in and watch it.

0 Comments Chris Ford

Posted by
Chris Ford
Sun 26 Sep 2010: 9:00am

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Escape Studios announces winner of the CG Graduate Design Awards

Escape Studios announces winner of the CG Graduate Design Awards

Firstly a big thank you to all of you who entered our CG Graduate Design Awards. We were really impressed with the standard of entries and it made last week’s judging day with our friends at The Mill pretty tough.

2 Comments Lee Danskin

Posted by
Lee Danskin
Thu 16 Sep 2010: 8:25am

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Free RenderMan Tips and Tricks Webinar

Free RenderMan Tips and Tricks Webinar

Hi Everyone, my name is Chris Ford from Pixar Animation Studios and I manage Pixar's RenderMan business from our studio in California. I am delighted that Escape has kindly offered me the opportunity to contribute an occasional guest blog post.

3 Comments Chris Ford

Posted by
Chris Ford
Fri 3 Sep 2010: 10:53am

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Delapost Paris Gives RenderMan Thumbs Up

Delapost Paris Gives RenderMan Thumbs Up

We love getting a behind the scenes look at productions and we're quite excited to chat to Delapost Paris about their recent ‘Penguins in Heaven’ project. Here we catch up with Emmanuel Koltès who gives us an insight into the making of the commercial, and specifically how Pixar’s RenderMan was used.

1 Comments Mark Cass

Posted by
Mark Cass
Tue 8 Jun 2010: 1:46pm

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Pixar RenderMan User Group Meeting tonight!

We are all looking forward to the UGM tonight with our very technical friends at Pixar! Over 200 people in attendance... should be a great night and plenty of Escape $ behind the bar!

0 Comments Mark Cass

Posted by
Mark Cass
Thu 27 May 2010: 3:09pm

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Pixar release Tractor!

Pixar have just announced the release of it's much anticipated Distributed Processing Solution for RenderMan and Other Applications!

0 Comments Mark Cass

Posted by
Mark Cass
Fri 30 Apr 2010: 9:55am

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Disney releases Ptex as open source

Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.

1 Comments David Joos

Posted by
David Joos
Mon 18 Jan 2010: 12:57pm

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